Create runs on kinetic (rotational) power: you generate rotation, route it through shafts, gears and belts, and feed it into machines that move and animate in-world. Tinkreate bundles a deep stack of Create addons, from decoration (Create Deco, Copycats+) to whole physics-driven vehicles (Create Aeronautics). Press Ponder on any Create item for an animated tutorial.
Everything rotationally connected forms one kinetic network sharing one power budget. Generators provide Stress Capacity; consumers have a Stress Impact (demand). The network runs while capacity ≥ impact. Exceed it and the whole network goes Overstressed and freezes (red indicator + sound) until you cut demand or add capacity. Relays (shafts, belts, gearboxes) cost nothing.
Speed (RPM): shafts and belts relay 1:1. Cogwheels mesh sideways and reverse direction; Large→Small doubles speed, Small→Large halves it. Max speed is 256 RPM (overspeed snaps the part off). Two sources forcing opposite directions cause a rotation conflict that also breaks the connection.
Control: a Clutch stops output on redstone; a Gearshift reverses it; the Rotation Speed Controller sets an exact target (−256…+256 RPM); the Sequenced Gearshift runs timed instructions for pistons/gantries/bearings.
Read your network: craft Engineer's Goggles to see a Speedometer (RPM) and Stressometer (% capacity used).
Sources of rotation
Source
Speed
Capacity
Notes
Hand Crank
~32 RPM while held
8 SU/RPM
Manual, momentary
Water Wheel
~8 RPM
256 SU
Cheapest reliable source; needs flowing water
Large Water Wheel
~4 RPM
512 SU
3×3 multiblock, more torque
Windmill Bearing + sails
scales with sails
+512 SU / 8 sails
Cap 128 sails = 16 RPM / 8192 SU
Steam Engine (Boiler + Flywheel)
up to 256 RPM
up to 16,384 SU/engine
Endgame; superheated boilers scale enormously
Processing machines
Mechanical Press: pressing (ingots→sheets, sugar cane→paper); over a Basin it packs/compacts.
Millstone: single-block milling, your first crusher. Crushing Wheels: a pair spinning opposite directions for higher throughput / ore doubling.
Mechanical Saw: cutting/stonecutting facing up; fells 2×2 trees facing sideways.
Deployer: simulates a right-click 2 blocks ahead (auto-craft, farm, shear). Mechanical Arm sorts items between belts/depots/funnels.
Encased Fan: cheap bulk processing via airflow: water = Washing, fire = Smoking, lava = Blasting, soul fire = Haunting.
Mechanical Crafter: a grid that assembles items craftable only this way (Crushing Wheels, Flywheel).
Spout / Item Drain: fill or empty fluids into items (no rotation needed).
Contraptions & trains
Binding: Super Glue or Chassis blocks hold a contraption together.
Movers: Mechanical Piston (linear, up to 64 via extension poles), Rope Pulley (vertical), Gantry (precise travel), and Bearings (Mechanical = rotate a build, Windmill = generate from sails, Clockwork = match in-game time).
Trains: lay Train Track, assemble from Train Casings at a Train Station, drive with Train Controls or program a Train Schedule. Train Signals divide track into safe blocks. Create 6 absorbed rail package-logistics natively.
Schematics: capture a build with the Schematic & Quill, then auto-build it with a Schematicannon (burns gunpowder).
Logistics & packages
Create 6 added a full package logistics system on top of the classic funnels/chutes:
Cardboard Packages carry items + an address. A Packager boxes an inventory's items on request.
Stock Link joins inventories to a network-wide Logistics Network (no range limit, cross-dimension while loaded).
Stock Ticker is a request terminal (ME-terminal-like); Redstone Requester fires a fixed order on a pulse.
Factory Gauge auto-produces a target item or restocks when stock drops; Frogports + Chain Conveyors auto-route packages overhead by address.
Key recipes
Andesite Alloy←2 Andesite + 2 Iron NuggetsCrafting
Create Deco: industrial decoration in six palettes (Andesite, Zinc, Iron, Copper, Brass…) plus catwalks, beams, cage lamps, hazard decals, and 16-color shipping containers.
Create: Copycats+: apply any block's texture onto slabs, stairs, panels, beams and more, with connected textures.
Create: Connected: quality-of-life "blocks you wish Create had": extra clutches/gearboxes, redstone diodes, rotated vaults, a kinetic bridge between networks.