Wiki/Create & Automation

Create runs on kinetic (rotational) power: you generate rotation, route it through shafts, gears and belts, and feed it into machines that move and animate in-world. Tinkreate bundles a deep stack of Create addons, from decoration (Create Deco, Copycats+) to whole physics-driven vehicles (Create Aeronautics). Press Ponder on any Create item for an animated tutorial.

Kinetics & stress

Everything rotationally connected forms one kinetic network sharing one power budget. Generators provide Stress Capacity; consumers have a Stress Impact (demand). The network runs while capacity ≥ impact. Exceed it and the whole network goes Overstressed and freezes (red indicator + sound) until you cut demand or add capacity. Relays (shafts, belts, gearboxes) cost nothing.

  • Speed (RPM): shafts and belts relay 1:1. Cogwheels mesh sideways and reverse direction; Large→Small doubles speed, Small→Large halves it. Max speed is 256 RPM (overspeed snaps the part off). Two sources forcing opposite directions cause a rotation conflict that also breaks the connection.
  • Control: a Clutch stops output on redstone; a Gearshift reverses it; the Rotation Speed Controller sets an exact target (−256…+256 RPM); the Sequenced Gearshift runs timed instructions for pistons/gantries/bearings.
  • Read your network: craft Engineer's Goggles to see a Speedometer (RPM) and Stressometer (% capacity used).

Sources of rotation

SourceSpeedCapacityNotes
Hand Crank~32 RPM while held8 SU/RPMManual, momentary
Water Wheel~8 RPM256 SUCheapest reliable source; needs flowing water
Large Water Wheel~4 RPM512 SU3×3 multiblock, more torque
Windmill Bearing + sailsscales with sails+512 SU / 8 sailsCap 128 sails = 16 RPM / 8192 SU
Steam Engine (Boiler + Flywheel)up to 256 RPMup to 16,384 SU/engineEndgame; superheated boilers scale enormously

Processing machines

  • Mechanical Press: pressing (ingots→sheets, sugar cane→paper); over a Basin it packs/compacts.
  • Mechanical Mixer + Basin (min 32 RPM): mixing, alloys, shapeless crafting. A Heated Blaze Burner enables Brass; Superheated enables everything.
  • Millstone: single-block milling, your first crusher. Crushing Wheels: a pair spinning opposite directions for higher throughput / ore doubling.
  • Mechanical Saw: cutting/stonecutting facing up; fells 2×2 trees facing sideways.
  • Deployer: simulates a right-click 2 blocks ahead (auto-craft, farm, shear). Mechanical Arm sorts items between belts/depots/funnels.
  • Encased Fan: cheap bulk processing via airflow: water = Washing, fire = Smoking, lava = Blasting, soul fire = Haunting.
  • Mechanical Crafter: a grid that assembles items craftable only this way (Crushing Wheels, Flywheel).
  • Spout / Item Drain: fill or empty fluids into items (no rotation needed).

Contraptions & trains

  • Binding: Super Glue or Chassis blocks hold a contraption together.
  • Movers: Mechanical Piston (linear, up to 64 via extension poles), Rope Pulley (vertical), Gantry (precise travel), and Bearings (Mechanical = rotate a build, Windmill = generate from sails, Clockwork = match in-game time).
  • Trains: lay Train Track, assemble from Train Casings at a Train Station, drive with Train Controls or program a Train Schedule. Train Signals divide track into safe blocks. Create 6 absorbed rail package-logistics natively.
  • Schematics: capture a build with the Schematic & Quill, then auto-build it with a Schematicannon (burns gunpowder).

Logistics & packages

Create 6 added a full package logistics system on top of the classic funnels/chutes:

  • Cardboard Packages carry items + an address. A Packager boxes an inventory's items on request.
  • Stock Link joins inventories to a network-wide Logistics Network (no range limit, cross-dimension while loaded).
  • Stock Ticker is a request terminal (ME-terminal-like); Redstone Requester fires a fixed order on a pulse.
  • Factory Gauge auto-produces a target item or restocks when stock drops; Frogports + Chain Conveyors auto-route packages overhead by address.

Key recipes

Andesite Alloy←2 Andesite + 2 Iron NuggetsCrafting
Andesite Alloy (half cost)←1 Andesite + 1 Iron/Zinc NuggetMixer
8× Shaft←2 Andesite AlloyCrafting
Cogwheel←1 Shaft + PlanksCrafting
Water Wheel←Andesite Alloy + PlanksCrafting
Mechanical Press←Andesite Casing + Iron Block + CogwheelAssembly
Engineer's Goggles←1 String + 1 Gold Sheet + 2 GlassCrafting
Wrench←1 Cogwheel + Gold Sheets + StickCrafting

Addons in this pack

Building & decoration

  • Create Deco: industrial decoration in six palettes (Andesite, Zinc, Iron, Copper, Brass…) plus catwalks, beams, cage lamps, hazard decals, and 16-color shipping containers.
  • Create: Copycats+: apply any block's texture onto slabs, stairs, panels, beams and more, with connected textures.
  • Create: Connected: quality-of-life "blocks you wish Create had": extra clutches/gearboxes, redstone diodes, rotated vaults, a kinetic bridge between networks.
  • Create: Dreams n' Desires: assorted decorative + functional Create content (beta).
Create Deco andesite
Create Deco, Andesite set
Create Deco brass
Create Deco, Brass set
Copycats+
Copycats+, textured shapes

Vehicles, the Aeronautics line

  • Create Aeronautics: ambitious physics-driven vehicles: planes, airships, drones, balloons, cars. Built on the Sable physics engine.
  • Create: Tracks: an Aeronautics addon for tracked (tank/caterpillar) vehicles: not rails (base Create already does trains).
  • Create: Aeroworks: airship blocks: a stabilizing Gyroscope and a two-axis Joystick controller.
  • Create: Lift n' Load & Placeable Wheels: contraption lifts, thrusters, off-road wheels and slime wheels.
  • Create Propulsion: Simulated / Simulated Additions: thrusters and engine blocks (V4, I2, Mid-Drive) for the Sable line.
Create Aeronautics plane
Aeronautics, a buildable plane
Create Aeronautics car
Aeronautics, an off-road car
Create Aeronautics airship
Aeronautics, small airship

Power, automation & XP

  • Create: New Age: adds an electricity layer (copper coils + magnets, wires, motors, solar, nuclear reactors) with its own electricity…rotation system.
  • Create: Diesel Generators: a crude-oil→fuel refinery chain driving combustion engines.
  • Create: Enchantment Industry: automates XP and enchanting: Liquid Experience, a Disenchanter, auto enchant table/anvil, and a book Printer.
  • Create: Dragons Plus: QoL: bulk sanding, a Fluid Hatch, Dragon's Breath fluid, automated brewing.
  • Create Slice & Dice: auto-runs Farmer's Delight cutting-board and cooking recipes through Create machines.
Create New Age
Create: New Age, electricity
Create Deco copper
Create Deco, Copper set

Early-game tips

  • Andesite Alloy is the backbone of almost everything. Automate it early in a Mixer.
  • First power = a Water Wheel next to flowing water (cheapest reliable 256 SU).
  • Craft Engineer's Goggles early to read RPM/stress and debug overstress.
  • Get Brass next (Copper + Zinc in a Heated Basin) to unlock filters, Brass Funnels and the Mechanical Arm.
  • Keep a Wrench on you for rotating/removing kinetic blocks and configuring funnels.
  • Watch the 256 RPM cap and rotation conflicts: both pop blocks off the network.

Sources

  1. Create wiki & changelog: wiki.createmod.net (6.0.0 changelog) & Create GitHub wiki
  2. Create reference: create.fandom.com (Rotational Force, Stress, Logistics Network, Train pages)
  3. Create core: CurseForge & Modrinth
  4. Addons on CurseForge/Modrinth: Create Aeronautics, Copycats+, Deco, Connected, New Age, Diesel Generators, Enchantment Industry, Slice & Dice, Lift n' Load, Aeroworks, Tracks, Dragons Plus, Dreams n' Desires, Propulsion: Simulated.