Wiki/Getting Started

Tinkreate is a Create & Tinkers' Construct modpack with an MMORPG-ish vibe. Custom textures, shaders, and a curated mod list turn the sandbox into a lively, atmospheric world. This page covers the essentials: controls, the recipe viewer, progression, and the pack-specific changes you should know before you start.

The two pillars

The pack is built around two deep systems. Almost everything else (combat, exploration, storage, decoration) exists to support them.

  • Tinkers' Construct: replaces vanilla tools. Forge custom tools from parts, build a Smeltery, and upgrade with modifiers. This is your gathering & combat backbone.
  • Create (plus a dozen addons): rotational machines, contraptions, automation, trains, and even buildable aircraft. This is your industry & building backbone.

Progression at a glance

  1. Tools first. Craft a Part Builder + Tinker Station and make a stone/flint pickaxe, no metal needed.
  2. Smelt & cast. Build a Melter, then a Smeltery, to cast metal parts and start alloying.
  3. Spin up Create. Andesite Alloy → a Water Wheel → your first Mechanical Press / Millstone for ore processing.
  4. Explore & fight. Raid dungeons and towns for loot; take on Cataclysm & Mowzie's bosses for unique gear.
  5. Reach the End. The End portal is re-gated: you must collect any 12 of 16 unique eyes (see below).

Controls

The pack ships sensible default keybinds. The notable non-vanilla ones:

ActionKeyNotes
Combat roll (dodge)RQuick directional dodge in combat
Open backpackBSophisticated Backpacks
Backpack quick-interactCOpen the backpack on your back from anywhere
Cataclysm armor abilityX · C · Y · VGeneral / Helmet / Chestplate / Boots abilities
Create tool menu / beltLeft AltHold while looking at a Create block/item
Toggle trash slotTTrashSlot, instantly delete items
Swap offhandFVanilla offhand swap
First-person model toggleF6Shows your body in first person
Quark camera modeF12Freecam for screenshots
NoteOpen Settings → Controls in-game for the complete, searchable list. Many mods add their own optional binds (left unbound by default).

EMI recipe viewer

Tinkreate uses EMI (not JEI) as its recipe/item browser, configured in a low-distraction mode: the item list stays hidden until you start typing, keeping your screen clean.

  • Search: click the search bar (or just start typing) to reveal matching items.
  • View recipe: hover an item and press R to see how it's made.
  • View uses: hover an item and press U to see what it's used for.
  • EMI shows multi-step trees, Tinkers casting, and Create processing inline. It's your fastest way to learn a recipe.

Reaching the End

ImportantVanilla Eyes of Ender do not activate the End portal in this pack. End Remastered re-gates the End: there are 16 unique "reforged" eyes scattered across structures, mobs, biomes and crafting, and you must collect any 12 different ones and place them in the portal frame. There is no combined master eye.

It turns reaching the End into a mini-quest across the whole world. See Exploration & Structures for the full list of eyes and where to find each one.

Display & performance

  • Distant Horizons renders a low-detail version of terrain far beyond your render distance, set a modest vanilla render distance (8 to 12) and let DH handle the horizon for smooth FPS.
  • Mob health bars appear above creatures when you look at them.
  • WTHIT shows the block/entity you're looking at (blocks only in this pack, no tool-needed clutter).
  • BetterF3 gives a cleaner, organized debug screen (F3).
  • Screenshot Gallery lets you browse your screenshots in-game from the pause/title menu.
  • Shaders are supported via Iris (Settings → Video → Shader Packs).

Sources

  1. Tinkreate pack configuration & default keybinds (this modpack, v4.1.1).
  2. EMI on CurseForge: curseforge.com/minecraft/mc-mods/emi
  3. End Remastered on CurseForge: curseforge.com/minecraft/mc-mods/endremastered
  4. Distant Horizons on CurseForge: curseforge.com/minecraft/mc-mods/distant-horizons